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Reward depends on the time you finished: $5000 for 1st, $4000 for 2nd, $3000 for 3rd, $2000 for 4th and $1000 for 5th. Go through all 35 markers to complete the mission. The only thing that is likely to disrupt your journey at the jagged rocks that stick out from the ground in the deserty areas, so watch out for those. It is very unlikely that the monster truck will topple, but if it does, play around with the left analog stick until you flip back over. Don't go too quickly, or you risk falling over the edge of a rock/mountain, and it can be difficult to recover. Instead, drive over the rocks, grass and desert to your destination. The monster truck is tough and sturdy, so you don't have to stick to the roads. As soon as you enter, a timer appears on-screen and you must get a better time than 06.30. The truck has 4 wheel steering instead of a handbreak, so use 'Square' to decellerate.Īfter the cutscene, get inside the monster truck. Make it to all of them and then get the truck back to the ranch. Using the monster truck, you must get to each set of co-ordinates (represented by red markers) as quickly as possible. One of the caller's workers explains your task. First however, he would like to see what you are made of. Carl demands to know what info he has about Sweet. The mystery caller's voice can be heard over a loudspeaker.
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They fixed the stupid free-look camera from Vice City and made San Andreas a true third-person adventure, but they still dumped in this pretzel-fingered pain-in-the-ass obligation.Info | In the Beginning | Los Santos | Badlands | San Fierro | Desert | Las Venturas | Final Missions Rockstar Games had a stretch last decade where it simply couldn't release something without some gratuitous unnecessary control variation plopped in. Then I figured out I should just get in the damn garbage truck and drive Vic to the hospital in that.) But at least that mission didn't feature Cross' grating voice barking orders. Supply Lines was harder than Death Row, a core story mission in Grand Theft Auto: Vice City that caused me to rage to the point my landlady called the police on me. This six-year-old walkthrough video still gets raging comments from players who either can't beat it or still resent what it took to beat it.
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The player had to track down a series of couriers and eliminate them and the dirt bike rider was the absolute worst. The controls were basically backward to a standard vehicle's, with the throttle on a stick and turning on buttons. The mission was made difficult by the impossible nature of the touchy RC controls, particularly for twin-analog users. to gun down the fleet of Zero's nerd-rival, Berkley (who is never seen, nor does he speak). In Supply Lines, the player controls an RC biplane that's still equipped with enough firepower to blow up delivery vans. "I stopped, I tried to cheat, I could not listen to myself, it was so annoying," Cross says. "It's the most annoying voice you could imagine, accompanying that," he says. If you hated it, and hated Zero, well, know that Zero's voice is right there with you.ĭavid Cross, at the 10:02 mark of this interview, rips his performance and the mission's design. Anyone who attempted to 100-percent Grand Theft Auto: San Andreas a dozen years ago remembers "Supply Lines," the goddamn impossible side mission that C.J.